#ifndef FOLLOW_TO_FOOD_STATE_H
#define FOLLOW_TO_FOOD_STATE_H

#include "AIState.h"

class AIAgent;
class GameObject;
class FoodSource;

class FollowToFoodState : public AIState
{
public:
	FollowToFoodState(AIAgent* agent, AIAgent* target, FoodSource* food);
	const char* GetStateName() const;
	Vec3f Update();
private:
	AIAgent* m_pTarget;
	FoodSource* m_pFood;

};

#endif